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Master of tactics is a 4X turn based strategy game with all the tactical depth of civilisation but without the work. In my youth I was
a fan of Civilisation, Master of Orion etc Often I did not enjoy the end of a game because it is hard work
manageing un-important details. I wondered, can you build a game with the depth of Civilisation without the micro management?
I also noticed battle tactics tended to be un-important. The player with the bigger more advanced army won regardless.
Was it possible to make battlefield strategy more important? Master of Tactics is an evolving game (it changes
because it is my hobby) to address these issues. The game is free to play with no paid DLC.
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Start a new game by selecting galaxy size, race and difficulty. Games in a small galaxy can be played in a few hours.
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Custom Race Design - Over 20 options available |
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Dynamic Map Generation - No two games are the same |
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Map Editor - Make your own scenarios |
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Explore your galaxy and colonise new Worlds.
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Planets - Colonise as many planets as you can |
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Strategic Resources - Fight for control of strategic resources |
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Influence - Control sectors of space |
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Relics & Prizes - Explore to find bonuses |
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Solar systems contain planets which are the core of your empire.
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Planets - No micro management of a planets development |
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Build - Crafts, Weapons, Outposts, Space Stations... |
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Simple - Manage production, ecology and research |
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Communicate with other players in the game.
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Espionage - Steel Technology, Sabotage Planets of Defend |
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Treaties - War, Peace, Non Aggression, Trade, Alliance... |
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Trade - Swap Technology, Planets or Money |
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Design your own custom craft from hundreds of different technologies.
Imagine strategies even the designer did not think of!
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Custom Craft Design - Hundreds of technologies |
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Attack Types - Weapons are NOT all the same |
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Invent - Craft design is Strategy Central here |
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Attack (or be attacked) other players, ancients or monsters in the galaxy.
Watch how your craft designs actually work.
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Tactical Battles - Enjoy your battles or press Complete |
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Complex - Outcome depends on opposing strategies |
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Damage - Physical, Engine, Psi, Shield, Crew... |
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